Circuits
2015
Game designer
Summary
The goal of Circuits was to create an original board game from start to finish. This included game design, creating and making the game components, packaging and rulebook design.
We took the idea of wanting to have unique game components as our starting point. From there, we decided on a 3D design where all angles would come into play and eventually, that became Circuits.
Gameplay
Circuits is a two to four player game where players create Circuits across the grid in order to reach their (secret) goal. Players can build from any angle by dropping in their coloured blocks and matching up their Circuit on any side. Players will also have the opportunity to block and interfere with other players' Circuits at any stage by using their one single-use Blocker.
The aim of the game is to establish an unbroken connection that starts from the base of the board and runs 6 blocks high to the designated end point. A dropped block must connect to your existing Circuit. If you run out of options or get successfully blocked by another player, you're out of the game.
Responsibilities
Circuits was a group project where I worked with Aisling Flynn, Gemma Gallagher and Sona Harrison. No single role was assigned to anyone on the project as everything from design and production to playtesting and completion was done collectively as a team.
Experience
Overall, I think that we developed the beginnings of an interesting and challenging game. There is no doubt that Circuits would need much more playtesting and refining in order to reach its full potential but with time, I believe that it could have become a strong game.
The project was also a great demonstration of the power of a strong team that communicated and worked well together. We would present our individual ideas and research as well as discuss our next steps together in weekly meetings. It was a great, encouraging and supportive environment to work in and creating Circuits was a fun and smooth process.